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Building QuickTime Components for Mac OS X
(HTML)
(PDF)
( )
TN2012: Discusses the changes necessary to build Carbon CFM and Mach-O QuickTime Components for Mac OS X.
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QuickTime Component Creation |
2001-03-08 |
ChooseMovieClock and Video Output Components
(HTML)
(PDF)
( )
TN2052: Discusses the ChooseMovieClock API introduced in QuickTime 6.
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Design Guidelines |
2002-05-07 |
Cross-Platform Communication Using the PC Compatibility Messaging System
(HTML)
(PDF)
TN1076: Describes Messaging System Architecture used in Apple's PC Compatibility and DOS Compatibility products
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QuickTime for Windows |
1996-10-01 |
Decompressing DV frames and accessing the pixels
(HTML)
(PDF)
( )
TN2044: Discusses and demonstrates how to decompress DV frames and access the pixels directly.
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Compression & Decompression |
2002-04-11 |
Fill in the size field before calling ICMGetPixelFormatInfo
(HTML)
(PDF)
( )
TN2057: Discusses why you should always fill in the size field of the ICMPixelFormatInfo structure before calling ICMGetPixelFormatInfo.
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Compression & Decompression |
2002-07-17 |
Full Screen changes in QuickTime 6.1 and 6.3
(HTML)
(PDF)
( )
TN2068: Changes made to the QuickTime Full Screen API with the release of QuickTime6.1 and QuickTime6.3
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Design Guidelines, Video Effects & Transitions |
2003-06-19 |
Getting Up to Speed with QuickTime VR: Notes from the Field
(HTML)
(PDF)
TN1029: Understanding QuickTime VR: available tools and what a multimedia developer may be interested in.
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Virtual Reality |
2000-08-14 |
History & Peregrinations: The Dogcow Goes QuickTime VR
(HTML)
(PDF)
TN1031: History of Clarus (the DTS Dogcow mascot). How to create a QuickTime VR object movie starring the Dogcow.
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Virtual Reality |
1996-04-01 |
ICM Drawing non-scheduled frames with QuickTime 6
(HTML)
(PDF)
( )
TN2060: Changes to how the Image Compression Manager draws non-scheduled frames in QuickTime 6 on Mac OS X.
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Compression & Decompression |
2002-08-21 |
Idling Movie Importers
(HTML)
TN2111: discusses how to write an idling movie importer component
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Import & Export, QuickTime Component Creation |
2004-11-12 |
Importing animated GIFs
(HTML)
(PDF)
( )
TN2018: Describes how to tell if a GIF file or dataref contains more than one frame.
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Graphics & Imaging, Import & Export |
2001-04-17 |
Maximizing Your Media: A Brief Guide To the Latest and Greatest QuickTime Media Types
(HTML)
(PDF)
( )
TN1087: Documents Quicktime methodolgies to ensure applications see any media types available.
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File Format Specification |
1996-12-01 |
Movie Data Security
(HTML)
(PDF)
TN2038: Describes techniques you can use to protect data in QuickTime movies.
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Compression & Decompression |
2001-12-13 |
QuickTime 3.0.2
(HTML)
(PDF)
( )
Deprecated - TN1139: Describes changes between the final release of QuickTime 3.0 and update 3.0.2.
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Carbon |
1998-09-01 |
QuickTime 4.0.3
(HTML)
(PDF)
( )
TN1183: Changes between the final release of QuickTime 4 and the update release of QuickTime 4.0.3.
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Design Guidelines |
1999-10-01 |
QuickTime 4.1.1/4.1.2
(HTML)
(PDF)
Deprecated - TN1197: Changes between QuickTime 4.1 and the update QuickTime 4.1.1 and 4.1.2.
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Carbon |
2000-04-01 |
QuickTime For Windows: Resolving Common Installation Issues
(HTML)
(PDF)
( )
TN1074: Details install dialog, customizing installation, and uninstalling QuickTime for Windows v 2.1.2.
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QuickTime for Windows |
1996-10-01 |
SndPlayDoubleBuffer and Carbon
(HTML)
(PDF)
( )
TN1198: Removal of the SndPlayDoubleBuffer and other APIs from the Carbon API set and Carbon solutions.
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Music & Audio |
2002-06-12 |
Supplying codec-specific options within the Standard Compression Dialog
(HTML)
( )
TN2081: Discusses the ImageCodec 'DITL' APIs introduced with QuickTime 6.
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Compression & Decompression, QuickTime Component Creation, QuickTime for Windows |
2003-05-20 |
Tagging Handle and Pointer Data References in QuickTime
(HTML)
(PDF)
TN1195: The use of data reference extensions used by QuickTime to tag handle and pointer data references.
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Carbon, Import & Export, Movie Basics, Movie Creation |
2004-05-26 |
Thread-safe programming in QuickTime
(HTML)
TN2125: Discusses how to use QuickTime from background threads for applications and component developers.
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Carbon, Cocoa, Design Guidelines, Graphics & Imaging, Import & Export, Movie Basics, Movie Creation, QuickTime Component Creation |
2004-10-08 |
TWAIN Data Sources for Mac OS X
(HTML)
( )
TN2088: Describes how to implement a TWAIN Data Source (DS) for Mac OS X
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Import & Export |
2003-06-19 |
Understanding the Differences Between Apple and Windows IMA-ADPCM Compressed Sound Files
(HTML)
(PDF)
TN1081: Details the differences between Apple IMA and Windows IMA (ADPCM) compressed sound files.
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QuickTime for Windows |
1996-11-01 |